really feels like the true spiritual successor to dragon age 1. also the goblins are way too adorable despite being sadistic little creatures.
really feels like the true spiritual successor to dragon age 1. also the goblins are way too adorable despite being sadistic little creatures.
I disagree, I've always done group conversations in tabletop, where everyone is listening and participating. We didn't really do solo stuff like that unless it was for something specific the DM planned.
Edit: I shouldn't say disagree, it's just I've had a different experience playing tabletop than what this game offers. I just think it would be more consistent in the game for conversations to allow all party members to participate.
Not that everyone needs speaking roles or even interjections since that would be a lot of work, but allowing them to aid in the check since they're standing there listening in anyway .
Hmm this means you run into a problem with consistency though. For example you can choose to start conversations with any of your party members and they all get different unique things to say based on race/class like "Barbarian" or "Drow". Should this be all-party too in any conversation initiated by the player?
Another side of this is that the game doesn't know whether you have your party split or together. Since there are various things in the world that could result in one or more characters being split by others, for example falling through a ceiling or down a hole.