I just broke my rule and preordered Armored Core VI, 23 hours before release. It's also the first full price $60 game i've bought in probably ten years. I'm getting the shame and loathing out of the way rn so i can enjoy tomorrow think-about-it

  • Awoo [she/her]
    ·
    edit-2
    1 year ago

    Right so it MIGHT be what I expected it to be at launch, ish.

    The problem I had was that I was expecting a Rockstar quality open world game and it didn't even meet their standards for like, 15 years ago. Let alone the standards RDR2 has now set, the real working systems of loggers cutting down forests, loading them on trains is wild, not a looping animation like you'd expect, real working shit is absolutely everywhere it blows me away.

    • Tankiedesantski [he/him]
      ·
      1 year ago

      Yeah CDPR marketed and sold the game as something it really wasn't. They painted themselves into a corner about how it was going to be this amazing RPG experience but in reality it was at best an open world shooter with like 3 branching endings.

      • Awoo [she/her]
        ·
        1 year ago

        I hope Rockstar set new standards again when GTA eventually happens. If it's on par/better than RDR2 but in an open world city game with cars and traffic they're really going to be in a league of their own. 2077 failed to meet GTA3 standards of basic open world city functionality, very pretty but more of a diorama than a sandbox. I feel like I'm running around a looping movie scene that has no reaction to me whatsoever rather than a participant in a world of systems, it's very jarring. It worked for cdpr in Witcher 3 because small villages don't have many different things people might be doing and the fantasy setting allows you to suspend disbelief much more, but in a city you have various expectations of how cities work and how they should react in any given scenario.