This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

  • BeamBrain [he/him]
    hexbear
    14
    10 months ago

    Agreed. I like my controls to be snappy and responsive, and Dark Souls... was not that.

    • Goadstool [he/him, comrade/them]
      hexbear
      14
      edit-2
      10 months ago

      I agree, and I'm sure you can relate to this but I'm afraid to say so around other game devs.

      A counter example to the series I always give is that I really love pretty much all Mega Man games, almost all of which are considered very difficult like Souls games are, but the controls are snappy, the UI is clean, and you always know what you're doing, or at least trying to do except for Battle Network holy shit the backtracking is brutal

        • Goadstool [he/him, comrade/them]
          hexbear
          3
          10 months ago

          Nope! I don't really like the aesthetic very much, but I think I owe it to myself to try it out anyway.

          I do like some games which are similar in style, Like Monster Hunter and Furi for example, so it's not like I hate the whole concept of a challenging game with big animation-lock and tough boss fights. I do wanna try Sekiro also.