This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

    • YEP [he/him]
      hexbear
      19
      10 months ago

      I think it really was a product of the times. The looter shooter was fairly novel and you can see how that affect of banter w/e you wanna call it really aged badly in bl2 and 3

        • Huldra [they/them, it/its]
          hexbear
          11
          10 months ago

          They even manage to make guns with wild differences and gimmicks in the legendary tier but then those are divided into "dumb gimmick that makes the gun suck" and "gun whos gimmick is that it shoots 10 shots at once and does more damage than god"

    • @Floey@lemm.ee
      hexbear
      5
      10 months ago

      I kinda liked the loot and shoots but the setting was drab and I could not suffer the dialogue.