My issue with going back to old TW, is that while I will agree that there are certain things that feel better about how it plays, and settlements feel like actual places instead of just production hubs; almost every faction feels basically identical in how they play with only the most marginal possible variations in roster. This is less true in Rome 1 of course, but it's especially so in Med2, and Shogun 2, even though I do still like both those games.
TWWH, I believe, is for all it's flaws a genuine advancement in design, because it gave CA license to experiment with hard asymmetries between faction rosters & campaign mechanics.
Modern day settlements feel like stale Lego bricks, I don't enjoy the limited number of building spots, or how each settlement is more or less locked in to specific buildings by default.
That's the part of it that I'm agreeing with you on, though.
My issue with going back to old TW, is that while I will agree that there are certain things that feel better about how it plays, and settlements feel like actual places instead of just production hubs; almost every faction feels basically identical in how they play with only the most marginal possible variations in roster. This is less true in Rome 1 of course, but it's especially so in Med2, and Shogun 2, even though I do still like both those games.
TWWH, I believe, is for all it's flaws a genuine advancement in design, because it gave CA license to experiment with hard asymmetries between faction rosters & campaign mechanics.
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That's the part of it that I'm agreeing with you on, though.
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