This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.
I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.
So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.
I think you sound a little silly being that selective in the side you're taking when I bring it up because after the fact and with no one in particular being targeted with that remark I got that much of a hostile and personalized response.
Good, but I didn't see that here. I'll just have to believe you there.
Yes, and as I said, I did enjoy the games for what they were.