It runs at 30fps on all the lowest settings on a 2070 with 64gb ram and an i9-12900K.

It is quite possibly the worst performing game I have ever seen. It's a piece of crap.

Glad I didn't pay for this shit. And I will not. 🏴‍☠️ The writing and worldbuilding is probably AI and gutter tier liberal political takes anyway.

I am absolutely stunned by just how badly this thing runs like omfg I run Elden Ring at 120fps at the same resolution. What the fuck is wrong at Bethesda? I'm so mad about this I just played Armoured Core at a rock solid 144fps and it is so jarring to go from that to this absolutely horrific performance.

  • Awoo [she/her]
    hexagon
    ·
    1 year ago

    My CPU isn't anywhere near 100% it's the GPU getting toasted to 100%.

    Oddly enough power draw is only at 60% of the total that the GPU can draw, this leads me to believe that the usage is not accurate. I've seen higher power draw.

    • CheezyWeezle@lemm.ee
      ·
      1 year ago

      Usage % is kind of a misnomer, as it is specifying the amount of processor cycles are being used, rather than how much of the silicone in the hardware is being used. You can have a really inefficient and heavy operation that uses a tiny part of the hardware, but eats up every processor cycle, and have 100% usage with barely any thermal output or power draw. For example, writing a small script that reorganizes an extremely long list of items can use every processor cycle and bring the system to 100% usage, but it is only operating a small portion of algorithms on the processor and not actually using a lot of the hardware. So that 100% usage is likely accurate.

      This basically means that the game is rather unoptimized, or at least using heavy technologies that don't use all the hardware but take a lot of time/effort to do.

      • Awoo [she/her]
        hexagon
        ·
        1 year ago

        Right that clears one thing up that I've never seen before at least. Interesting to know! Usually in my experience I get roughly the same power draw as usage.

        It is a sign that they eating things up with really inefficient operations though! Which is great.

        I will say one thing for the game though, my cpu is not being taxed whatsoever, which with skyrim was completely different. I wonder if scriptlag will still be a thing when the game is heavily modded or not, or whether they've made attempts to mitigate that engine problem because of the modscene.

        Honestly I think Gamebryo needs rebuilding from the ground up, with lessons learned from the problems their games have encountered as well as building it around resolving problems the modscene has had. In particular I think they need to modernise several engine issues that just feel dated now, their open world is one of the only AAA games that isn't seamless for example. Loading screens and transitions from exterior to interior should be eliminated, so should entering and exiting towns. Instances are such a hacky solution to an old performance problem that shouldn't exist on modern engines built to modern standards.