Starfield's art direction is painfully boring. I've ben watching friends play. It looks like a totally soulless, characterless distillation of every forgettable science fiction movie in the last 30 years. It sure does look NASA, and NASA doesn't have an artistic vision, they just slap shit together in whatever way won't explode. The menus, the costumes, the weapons, even the planets, just look painfully generic. Like congrats, Todd, you successfully executed the NASA part alright. There's no way you could have made more intensely bland, vague, inoffensive rendition of space. There's no "punk" anywhere to be seen, though.

: p

I can't believe they made this shit instead of TES Six. It's like every 2010s space show that got cancelled half way through the first season.

  • Frank [he/him, he/him]
    hexagon
    ·
    10 months ago

    I'm seeing a lot of people saying that it gets better 10-12 hours in once you get an understanding of some of the systems and learn how the game works, but that's a lot of time investment to figure out if you actually enjoy something.

    • robot_dog_with_gun [they/them]
      ·
      10 months ago

      yeah it's hard to push through not giving a shit about the plot or the mass effect-ass plot hook it starts with. had a similar problem with fallout 4 as well but at least you could wander off instead of i guess having to fast-travel between areas like the first witcher