This change sounds like it's going to cause problems for some developers. As you guys know some developers have good stances, and their good stances lead to rage amongst 'Gamers'; the way Unity's change works is that per install developers pay $0.20, not per sold product, per install; even a re-install will incur that cost. What's to stop the same kinds of chuds who review bomb movies with tons of fake accounts from simply re-installing a game from such a developer a mass amount of times?
As one video put it, a game that costs almost a dollar (99 cents) loses 30% to steam, now $0.20 to Unity, and if they have a publisher then possibly a further 30% to them too. Couple that with chuds intentionally trying to hurt indie developers and it sounds like developers could end up paying for their games rather than receiving anything from it.
How they're going to track the installs is probably going to be some horrific spyware. The charge also still applies if the game was pirated. Someone is def going to make a script that can just spin up a vm with enough randomized hardware information to appear as a new device, install the game, and then scrap and start again. This is going to be a bloodbath.
I don't want to be one of those 'this is good for bitcoin' fuckers, but I def think godot will get a boost out of all this. Personally, I have a feeling that this is mostly going to squeeze money out of most of the larger developers who use unity and can afford to pay. I'll bet a lot of indie devs will simply refuse the charges, and we'll see a lot of games get scrubbed, and unity accounts closed.