Suggesting that they wait 48 hours to confirm that a game is actually similar to what was advertised is literally inconceivable to them.
They keep giving game companies tens of millions of dollars to release an unfinished product. And then they do it again. And then they do it 5 more times. And then they genuinely wonder why video game companies release unfinished games.
Also true, gamers are hogs for that slop. Pre orders should have died the second digital distribution became a thing, but gamerhogs need their slop and they need it now
"How are they going to make it as the next PewDipShit if they don't stream one hour earlier than the other million of dipshits, just like other thousands of hogs who also payed that extra"
This is why I'm amazed some company hasn't decided to make a sliding scale cost-based release window.
Want to be the first to make your video on the game? Pay us $400 and you can have it 2 weeks early. $1000 and you can have it a month in advance.
Don't let them release any video until the general embargo lifts, but pit them against each other for a volume of videos they could release.
It feels inevitable since x-day early release models are getting more and more popular, and the logical hellworld conclusion is to pit the aspiring hellworld content creators against each other in an access battle.
I think it would be too much management work for the big studios, while you can easily embed into the marketing a premium window to start where you sell the privilege to access the game faster depending on which ultimate/premium edition of the game you buy (which they do today, see Diablo 4 for example), and the gamers eat that slop, millions of them do it, and the studio dont have to manage an embargo, and content creators as a whole
Suggesting that they wait 48 hours to confirm that a game is actually similar to what was advertised is literally inconceivable to them.
They keep giving game companies tens of millions of dollars to release an unfinished product. And then they do it again. And then they do it 5 more times. And then they genuinely wonder why video game companies release unfinished games.
Also true, gamers are hogs for that slop. Pre orders should have died the second digital distribution became a thing, but gamerhogs need their slop and they need it now
"How are they going to make it as the next PewDipShit if they don't stream one hour earlier than the other million of dipshits, just like other thousands of hogs who also payed that extra"
This is why I'm amazed some company hasn't decided to make a sliding scale cost-based release window.
Want to be the first to make your video on the game? Pay us $400 and you can have it 2 weeks early. $1000 and you can have it a month in advance.
Don't let them release any video until the general embargo lifts, but pit them against each other for a volume of videos they could release.
It feels inevitable since x-day early release models are getting more and more popular, and the logical hellworld conclusion is to pit the aspiring hellworld content creators against each other in an access battle.
I think it would be too much management work for the big studios, while you can easily embed into the marketing a premium window to start where you sell the privilege to access the game faster depending on which ultimate/premium edition of the game you buy (which they do today, see Diablo 4 for example), and the gamers eat that slop, millions of them do it, and the studio dont have to manage an embargo, and content creators as a whole
Payday 3 had silver and gold editions that had a release date 3 days prior to the general public.