The Legend of Zelda: Tears of the Kingdom (it's Zelda).
To be fair they took the physics fuckery up to a new level and in the open world it genuinely makes one of the most weird and enjoyable sandboxes you can possibly mess around with. Nintendo's attitude of "fuck it, just let players break the game" was a very good decision.
In terms of gameplay it's really not like other open worlds, it successfully manages to feel and provide something different.
It does wear outbnewr the end but I've realized something that is gonna make me use more unique and weird building mechanics just causenull have to, I'm just not gonna get the paraglider next play through! it's an optional item this time
To be fair they took the physics fuckery up to a new level and in the open world it genuinely makes one of the most weird and enjoyable sandboxes you can possibly mess around with. Nintendo's attitude of "fuck it, just let players break the game" was a very good decision.
In terms of gameplay it's really not like other open worlds, it successfully manages to feel and provide something different.
It does wear outbnewr the end but I've realized something that is gonna make me use more unique and weird building mechanics just causenull have to, I'm just not gonna get the paraglider next play through! it's an optional item this time
I played the first fifteen hours without a paraglider. It's hard to swim up Zora domain and then not be able to reach the sky islands.
I'll build a stupid thing or skip it
There are places like the floating boats that I dunno if they are possible to reach without it.
I don't have to do that.
You might as well not play the game...
I've already played it before. This is a second play through. It's one dungeon