Permanently Deleted

  • windowlicker [she/her]
    ·
    1 year ago

    linear levels. i am well aware this hasn't fallen totally out of use, and there are tons of great games being made in a linear fashion still. i'm very aware of that fact, and i'm happy about it. but i HATE open world and rarely see it implemented in a good way. i miss when games had linear levels, like missions after each other. the biggest example for me is halo, a game series that means a lot to me as CE was one of the first video games i ever played. with the release of infinite, there was a shift away from beautifully designed and curated experiences that make up each level. with individual levels you could truly see how much dedication the developers put into the game in a way that the open-world randomized bullshit cannot show.

    • Evilsandwichman [none/use name]
      ·
      1 year ago

      I used to be crazy about open world levels but eventually my need to experience it all made me hesitant to play as who's got the time for that? I eventually resolved myself to finish as many of my linear games as possible and realized actually I very much like my linear games.

      • windowlicker [she/her]
        ·
        1 year ago

        i've also experienced that, but upon actually doing all the various activities in some open world games, i realized they're often just filler bullshit or boring little minigames. like its almost always "hey here's my shooting competition, go to different points of the map to shoot targets with a timer". its just lazy.