• zifnab25 [he/him, any]
    ·
    7 months ago

    Rivaling the rogue's boutique skill system for moments of "Why on earth did they shoehorn that in there?" game design.

    • LoamImprovement@ttrpg.network
      ·
      edit-2
      7 months ago

      Per Gygax himself:

      "Adding a d% roll to an 18 Strength roll is hardly complicated. It was done because Strength was the only stat that needed to be increased in steps by the d% mechanic so as to improve fighters to hit and damage chances. So that was used because I favor interesting play over any imagined elegance, that being quite unlikely in an RPG in my view. RPGs are games, not art, and I don't give myself airs." "Can you imaging the increases of stats going into the 20s needed in order to get the same result as 18/00? The human norm bell curve of 3-18 down the tubes in a jiffy. Not elegant at all, and simply foolish ;-)"

      Disclaimer, his views don't reflect my own.

      • zifnab25 [he/him, any]
        ·
        7 months ago

        I'm sorry, but that's just bullshit. The rule was implemented as a patch in to deal with the fact that Strength is the most efficient stat in 2e. Everyone wanted to max out their strength score and Gygax didn't want everyone coming to the table with near-identical stat blocks. So, for one value - 18 - in one stat - strength - he created a secondary rule that stratified characters that much further.

        RPGs are games, not art, and I don't give myself airs.

        This is also nth-levels of bullshit.