Speaking as a player (most of the time) I love making things worse for my poor character. And I send my evilest ideas to my DM. Who then makes them heartachingly worse. It's great.
Hm. Re-watching (scene inside the wagon starts about 1:27:00) and yeah, as she's swinging in and we see the floor from a different angle, they are flat. But at least one of them in this pic looks like a d6 with pips.
Missed opportunity here, movie folks :D
"Look, I'm sorry, I just had to check whether a stake through the heart would kill him. It didn't really occur to me that it would kill normal people too." ;)
First off the development of that backstory is beautiful.
Also my rogue lost all her dignity to a mimic recently. 2 mimics. I shot the second one and tried to hide from it on a bookshelf but it frog-tongued me. Also lost almost all my hit points.
I did check! It went something like: Me: Before I go further into this room, I'm backing up to the wall and shooting everything to see if any of it bleeds. Party: You sure you're not going to get eaten by the wall? Me: ...well if the wall is a mimic I'm already dead.
Ha, nah, I scribbled it while taking notes and sent it to him. This is all my fault.
Eh, I'd definitely say it's not a "don't ever do this" scenario. For player agency matters- if luck had been on our side (if I'd rolled a longer fuse, if we'd coordinated better, if I'd gone down instead of up first) then yeah, we could have diffused them. Regardless, I think it works for the story. First off, it's something I gave myself in my backstory, not something I earned in-game. Secondly, I acknowledged that having this bar to defend was reducing my character's desire to go after the main story line (so I shouldn't have been surprised ;) ). Third, this is intended as a short campaign so I think bigger character's-life-changing events are reasonable if not even expected. And most importantly of course, I trust my DM to make a good story, and he trusts me to help move the story forward in interesting ways. (despite what I said about defending the bar, I can find character reasons to move forward if I need to and have in the past.)
Rolled a character for a one-shot (using a bot on Discord) that got 18, 16, 16, 16, 15, 13 once. It felt like cheating.
That being said I really enjoy playing a character with one really bad stat. Like 5 or 6.
My current rogue started out sharing loot fairly but it's become a running joke that she stashes so much she jingles when she walks. To be fair, half of the party actively don't want money and she'll share when asked (if she can't get the five-finger discount on whatever the party's trying to acquire) so essentially she's acting as the party bank.
Our player who likes doing this to the DM: "So they're giving us horses? What are the horses' names?" Our DM: "....no. You choose."