This discourse was going around twitter today apparently and im curious takes from here.

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Which is it for you?

For me i prefer playersexuality. I want to be able to romance any romance option regardless of my charachters gender. I dont want to be stuck with only Arcade Gannon if i want to do m/m

I agree that sexuality can be important to a charachter. But if you wanna do that, seems like the charachter can just not be a romance option.

That said. In RPGs devs can do what they want. You want a charachter to be monosexual and a romance option, have at it. (Unless theyre all straight, then fuck you).

I do kinda hate what The Sims did by adding monosexuality. Felt like such a virtue signal that made the game less fun. All Sims being pansexual was always more fun for me. Especially since i usually play that game as a pansexual slut. Unless i decide my player Sim is mono, but thats on the player's end.

Monosexual townies in the Sims should at least be optional (is it? Idk havent played Sims 4 since this update).

  • JohnBrownNote [comrade/them, des/pair]
    ·
    11 months ago

    playersexual should be the default because the people taking the default option probably don't have anything to say about anything and the relationships are side-content to some main quest in a game that is about strategy and/or dexterity challenges. mass effect was broadly not elevated by having set orientations. New vegas was but they wrote better and had something to say about the BoS.

    if you're doing something purposeful with with the relationships then you should make actual decisions about them, and can do powerful things with your narrative about whatever experiences you're depicting. I don't think anyone anywhere seriously says you shouldn't.

    saint's row 4 has by far the best in-game relationships in a game that isn't a dating sim or primarily focused on those relationships.

    • WithoutFurtherBelay
      ·
      11 months ago

      playersexual should be the default because the people taking the default option probably don't have anything to say about anything and the relationships are side-content to some main quest in a game that is about strategy and/or dexterity challenges. mass effect was broadly not elevated by having set orientations. New vegas was but they wrote better and had something to say about the BoS.

      This is a much better argument than anything I’ve made on this thread. Replying because this should be boosted.