Eh, they're trying to do different things. Cyberpunk is more about the narrative and first person combat, while GTA will be more about the sandbox and a horrendous microtransaction-riddled multiplayer mode.
Having played Cyberpunk quite a bit both before (2 full playthroughs) and after (Phantom Liberty + a bit of messing around) the big update that "fixed" cops, it didn't really make a difference. Sure, cops won't teleport behind you, but just like before there is no reason to ever interact with the cops because they don't give you loot, XP, or money. Getting a wanted level was always just a random accident due to either accidentally hitting a cop car while driving somewhere or a stray bullet hitting a civilian.
For what it's worth I'd still consider Cyberpunk to be bad, but it's better than GTA5 because at least the implied setting is interesting.
Eh, they're trying to do different things. Cyberpunk is more about the narrative and first person combat, while GTA will be more about the sandbox and a horrendous microtransaction-riddled multiplayer mode.
Having played Cyberpunk quite a bit both before (2 full playthroughs) and after (Phantom Liberty + a bit of messing around) the big update that "fixed" cops, it didn't really make a difference. Sure, cops won't teleport behind you, but just like before there is no reason to ever interact with the cops because they don't give you loot, XP, or money. Getting a wanted level was always just a random accident due to either accidentally hitting a cop car while driving somewhere or a stray bullet hitting a civilian.
For what it's worth I'd still consider Cyberpunk to be bad, but it's better than GTA5 because at least the implied setting is interesting.