(Paris, 1908-1986) French thinker and novelist, representative of the atheist existentialist movement and an important figure in the vindication of women's rights. Originally from a bourgeois family, she stood out from an early age as a brilliant student. She studied at the Sorbonne and in 1929 she met Jean-Paul Sartre, who became her companion for the rest of her life.

He graduated in philosophy and until 1943 he devoted himself to teaching at the lycées of Marseilles, Rouen and Paris. His first work was the novel The Guest (1943), followed by The Blood of Others (1944) and the essay Pyrrhus and Cineas (1944). She participated intensely in the ideological debates of the time, harshly attacked the French right wing and assumed the role of a committed intellectual. In her literary texts she revised the concepts of history and character and incorporated, from an existentialist point of view, the themes of "freedom", "situation" and "commitment".

Together with Sartre, Albert Camus and Maurice Merleau-Ponty, among others, she founded the magazine Tiempos Modernos, whose first issue was published on October 15, 1945 and became a political and cultural reference of French thought in the mid-twentieth century. Subsequently, he published the novel All Men Are Mortal (1946), and the essays For a Morality of Ambiguity (1947) and America a Day (1948).

Her book The Second Sex (1949) was a theoretical starting point for various feminist groups, and became a classic work of contemporary thought. In it she elaborated a history of the social condition of women and analyzed the different characteristics of male oppression. She asserted that by being excluded from the processes of production and confined to the home and reproductive functions, women lost all social ties and with them the possibility of being free. She analyzed the gender situation from the point of view of biology, psychoanalysis and Marxism; she destroyed feminine myths, and urged the search for authentic liberation. She argued that the struggle for the emancipation of women was distinct from and parallel to the class struggle, and that the main problem to be faced by the "weaker sex" was not ideological but economic.

Simone de Beauvoir founded with some feminists the League of Women's Rights, which set out to react firmly to any sexist discrimination, and prepared a special issue of Modern Times devoted to the discussion of the subject. She won the Prix Goncourt with The Mandarins (1954), in which she dealt with the difficulties of post-war intellectuals in assuming their social responsibility. In 1966 she participated in the Russell Tribunal, in May 1968 she showed solidarity with the students led by Daniel Cohn-Bendit, in 1972 she presided over the Choisir association, in charge of defending free contraception, and until her last days she was a tireless fighter for human rights.

Her abundant testimonial and autobiographical titles include Memoirs of a Formal Young Woman (1958), The Fullness of Life (1960), The Force of Things (1963), A Very Sweet Death (1964), Old Age (1968), The End of Accounts (1972) and The Farewell Ceremony (1981).

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  • Frank [he/him, he/him]
    ·
    9 months ago

    I think, for RDR2, making the game more lethal would be frustrating because of how wonky the controls are. Hunt:Showdown is an PvPvE game that's very lethal - Every gun except two will kill you in two shots to the chest within it's ideal range, but they're all old timey cowboy guns so it slows down the pace of firefights a lot. But the game works because you're playing against other people who are smart, and a lot of the game is about teamwork, stealth, positioning, and listening very very carefully to figure out where your enemies are. All that extra sneaky-beaky stuff is what makes the gun fights thrilling and intense, even though you can be knocked out almost instantly.

    I think the best way to do a good cowboy game would be the keep the actual combat to a minimum, and use something other than FPS for the combat. Idk what;' rhythm game, puzzles, speech challenges, whatever. But in most cowboy stories there's little actual fighting until the climax. Like the big, cool gun fight at the end of the Good, the Bad, and the Ugly isn't even a gun fight, it's the three MCs eyeing each other, deciding where their loyalties lie and what they actually want. It's all about the tension and the characters, rather than the shooting.

    I also really liked some aspects of RDR2, but like you I felt the shooting was too much, and often at odds with the story and Arthur as a character. A lot of the time I just felt like all the shooting was getting in the way of the story. I can't really remember many missions except hunting the bear with Dutch and Elijah, and the story parts of missions like collecting debts or helping and then stomping the old slave catcher. I remember a lot more of the riding around, meeting weird characters, stealing horses, things like that.