Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?

  • Dessa [she/her]
    ·
    10 months ago

    Imagine if you created many systems and let players engage with them as they prefer

    • AlpineSteakHouse [any]
      ·
      10 months ago

      Imagine calling "preventing the player from fighting enemies for fun" a system.

      It's like saying not being able to open doors is a mechanic.

      • Dessa [she/her]
        ·
        10 months ago

        Nobody is preventing anybody from enjoying fights. Some people like the fights.

        • AlpineSteakHouse [any]
          ·
          10 months ago

          Enjoying the fights comes at a real cost to your materials. You can either enjoy getting into random fights, or enjoy having good weapons.

          It pits resource management against fun and that's a shit trade.