Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?
Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?
Imagine calling "preventing the player from fighting enemies for fun" a system.
It's like saying not being able to open doors is a mechanic.
Nobody is preventing anybody from enjoying fights. Some people like the fights.
Enjoying the fights comes at a real cost to your materials. You can either enjoy getting into random fights, or enjoy having good weapons.
It pits resource management against fun and that's a shit trade.