• CarmineCatboy2 [he/him]
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    edit-2
    8 months ago

    I mean, I was new to games at one point and I don't remember cues that were this poorly designed. Games are a visual medium. They always communicated their expectations to the player. It is of course true that if you go back far enough into the history of games design you find worlds that care less and less to explain themselves. But a literal coat of yellow paint is both aesthetically incompetent, but also the worst of all possible worlds. It is unsubtle, it's a band-aid for bad level design, and it's a genre convention so it twice removes you from the scenery.

    In a game that is about exploring the world the yellow paint is akin to laugh tracks used for comedy. Only remixed to be even more obnoxious than normal. It is fun and ok to be lost in a world, that's part of the adventure. You'll never be lost in your apartment but you'll never get to explore it ether.

    • zed_proclaimer [he/him]
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      edit-2
      8 months ago

      People who complain that “games aren’t respecting their time” also seem totally incomprehensible to me. The purpose of games is pretty much entirely time consumption, wasting time to have fun.

      If you aren’t having fun that’s a bad game, play a different game. But all games “waste” our time, even the best ones ever made, they are just fun while doing so.

      So stop complaining “this game doesn’t respect my time” and instead maybe look to see if a different game or genre might be better for you. If you don’t find exploration fun, don’t play an adventure open-world game! If you don’t find grinding fun, don’t play an MMORPG. Stop demanding circle games get shoved into square holes in order to appease you, just go play the Square Game