Missile Command, classic cold war cope: make a game out of nuclear annihilation! Panic slapping the big ball trying to move the cursor. I don't even want to think about how many germs lived on that ball.
I like that Missile Command's creator stumbled upon the futility of missile defense in the face of ever-growing nuclear stockpiles by simply making the game keep scaling up the difficulty until it becomes impossible to stay alive.
Man I'm used to the Atari version, having a trackball sounds like it'd be so much better than the joystick but at the same time I just know the sensitivity would've been ass
It definitely made it more chaotic but the trackball was a fun novelty. Arcade controls still have a cool appeal to me even with the same games available on home consoles. There's just something cooler about playing street fighter on an arcade cabinet.
Missile Command, classic cold war cope: make a game out of nuclear annihilation! Panic slapping the big ball trying to move the cursor. I don't even want to think about how many germs lived on that ball.
I like that Missile Command's creator stumbled upon the futility of missile defense in the face of ever-growing nuclear stockpiles by simply making the game keep scaling up the difficulty until it becomes impossible to stay alive.
THE END
Man I'm used to the Atari version, having a trackball sounds like it'd be so much better than the joystick but at the same time I just know the sensitivity would've been ass
It definitely made it more chaotic but the trackball was a fun novelty. Arcade controls still have a cool appeal to me even with the same games available on home consoles. There's just something cooler about playing street fighter on an arcade cabinet.
it was a very heavy trackball, or at least on the machines i've played. kind of hard to control, but very impactful design choice.
missile command fuckin rips. they don't make games like that any more