• GalaxyBrain [they/them]
    ·
    10 months ago

    Players who don't get they don't know what they want but think they know what they don't want suck. If you're a player that means your job is to occupy the world, not to moan until its changed. If things aren't working then bring it up, but give the DM a chance to cook. Like most good writing isn't giving people what they ask for, it's giving them what they didn't even know they wanted and a player should have the decency to allow the gm to try to accomplish that because that's what keeps in from being a really complicated dice game. I've helped a co-worker with this and the issues with the party he DMs being super over leveled to the point that anything aside from high level combat is trivial by playing recurring Special Guest Stars who are generally way lower leveled and plot crucial but with my own agency. A DM Npc played by a character sort of. Other times I'm my own made up guys. I'm almost strictly about role playing and these guys like to do so but tend to let the power trip get in the way, so when I sit in for the minor arcs I'm good for changing that rhythm up. It's nice cause I can show up and play how I like at a super low level and mostly relying on wits and it changes the tone for a bit. I'm the ds9 ferengi episodes or tng q episodes or whatever show where a recurring guest character shows up and kinda changes the tone for an episode. I'm only around every so often and it's a change of pace each time. Plus I work with the dm and make the maps and artwork so I can't really be an all the time player cause I know what's happening behind the scenes and help with the story.