Very clever puzzle game. Combines Sokoban-like block pushing with predicate logic. So for example, if you create a rule like "Walls is you", you now control the walls, or you can undo an existing "Walls is stop"-rule and the walls are now non-colliding. The rules themselves are created/destroyed by pushing three blocks together: object IS property.

  • trompete [he/him]
    hexagon
    ·
    6 months ago

    Well that's fun/intimidating! I've only seen a fraction but some levels took me half an hour already. I did figure each one out by my own so far though.

    • Water Bowl Slime@lemmygrad.ml
      ·
      6 months ago

      Impressive! I remember taking a long time on the beginning levels because the language logic made by brain melty. It still does tbh