Seems like there aren't a lot of typical Elden Ring dungeons, just overworld stuff and then bigger dungeons for the more important bosses. Performance is really bad so far.
Died to the Parade Lion while it was at 1HP, Freja secured the kill just before I timed out, hell yeah, I'll take it.
I've not seen much so far, but it feels like a slightly more dense and overall tighter map than the original. The specific points of interests are also just very slightly more open than they were in the original game where they often felt like they only had a single entrance point.
Feels pretty iterative on what they did in the base game.