Is it a fun playthrough

  • a_little_red_rat [he/him, comrade/them]
    ·
    edit-2
    6 days ago

    I hated that they made it a "regular" magic type in the later games, scaled with your stats. It was a great support magic for melee builds, afterwards it just became another casting build.

      • lorty@lemmygrad.ml
        ·
        5 days ago

        The change I feel is mostly for balance. Since PvP only cared about your level pyromancies were freat for twinking. Also you didn't really have a way to gate how strong a pyromancer could be at any point of the game since the flame required souls and nothing else to upgrade.

        • peppersky [he/him, any]
          ·
          5 days ago

          yeah except of course that dark souls 2 pvp didn't care about levels but instead soul memory and the change from pyromancy to "just another school of magic" happened in dark souls 2, making the decision a completely nonsensical one