• Frank [he/him, he/him]
    ·
    2 months ago

    Pretty much. Like there's black people, they're all cannibals who worship an eldritch cannibal god, they wear skin loincloths and teeth necklaces, and they're mechanically the weakest human enemies.

    Who are the strongest human enemies, and the most desirable to enslave and make in to your thralls?

    Stalwart muscular white psuedo-vikings.

    Lots of shit like that.

    As a game it's great. There's lots to do, lots of systems, character progression, dungeons, weird mechanics, the art is gorgeous. I have 535 hours in it. Almost none of those hours are in public servers because I don't want to play with the kind of people who would play Conan Exiles.

    • KobaCumTribute [she/her]
      ·
      2 months ago

      they're mechanically the weakest human enemies.

      I think one of the recent overhaul patches made several of the named Darfari characters meta, but I haven't kept up with it too closely after I stopped running a private server for my friends so I'm not sure on the details there. I think it also flattened stats a lot so now the difference in faction is more equipment based?

      Who are the strongest human enemies, and the most desirable to enslave and make in to your thralls?

      Stalwart muscular white psuedo-vikings.

      For a long time at least the meta was the Relic Hunter Treasure Seekers, a cosmopolitan faction consisting of every vaguely middle eastern coded ethnic group, although yeah most of the meta named characters have been Cimmerians who are literally the fascist "dispossessed atlantean ubermench" theory shit.

      As a game it's great. There's lots to do, lots of systems, character progression, dungeons, weird mechanics, the art is gorgeous. I have 535 hours in it. Almost none of those hours are in public servers because I don't want to play with the kind of people who would play Conan Exiles.

      Yeah. Like it's basically "what if ARK was a better designed game at a basic mechanical level" but obviously loses a ton of points relative to ARK for not having dinosaurs, so it evens up about even with it thanks to being better in every other way. The mods are great too, although I really wish private servers could either force unlock or completely disable and remove all the paid DLC shit. Like if I'm hosting my own server I should be able to force that to allow whatever, I should have complete power over both the server and everything on it, and the game being like "nah 90% of the menu is gonna be greyed out DLC unlocks, wasting space" despite that is extremely offensive. It's like things running on my own computer showing ads, just an intolerable corporate invasion.

      • Frank [he/him, he/him]
        ·
        2 months ago

        I looked in to that and apparently there was a hack to unlock all the DLCs at one point, but it's out of date. : p

        • KobaCumTribute [she/her]
          ·
          edit-2
          2 months ago

          Yeah, I've looked on the cs.rin.ru thread and you used to be able to run hacked clients on private servers (I've done this, in fact - I couldn't convince my friends to actually buy the game so I had them pirate it instead and run it on my self-hosted server), but funcom fucked with the netcode to make clients phone home more or something. I think it may be possible to hack unlock the DLCs for singleplayer, but even there the newer shop and battlepass stuff is weirdly obfuscated and locked away.

          Just absolute scum shit: if a company wants to sell cosmetic DLCs for use on their own network of servers, whatever, that's scummy but they're owning, controlling, and providing the ecosystem for that. But when you're talking about privately hosted servers outside that ecosystem they should have free reign to do whatever they please, and the same for singleplayer ecosystems.