the problem with that is that dev time is limited and they're not going to put resources into the highest or lowest difficulty being a well designed good time because gamedev is happening under capitalism. that's how you get tedious damage sponges or a dexterity challenge so trivialized that the mechanical design is irrelevant.
hard on purpose games are serving a market segment and asking them to dilute the niche thing they're trying to make to cater to players who have a thousand alternatives is really weird to me. there are wheelchair accessible nature trails and we probably need more of them but no advocate would suggest building those at the direct expense of hiking trails challenging and interesting to able-bodied people, so why are people like this about games?
obviously capitalism ruins everything and i don't necessarily blame any individual developers for a systemic issue, but with a public funded ministry of arts there would be absolutely no excuse to not have a suite of accessibility options comparable to, for example, The Last of Us 2. imagine if someone invented a new all-terrain wheelchair (naughty dog's above average accessibility options in this metaphor) and hiking and trail running enthusiasts (gamers) harassed and ridiculed and gatekept anyone from using it on a particular trail (soulslikes). that's absolutely ableist and its ridiculous that i have to point this out on a leftist forum.
the problem with that is that dev time is limited and they're not going to put resources into the highest or lowest difficulty being a well designed good time because gamedev is happening under capitalism. that's how you get tedious damage sponges or a dexterity challenge so trivialized that the mechanical design is irrelevant.
hard on purpose games are serving a market segment and asking them to dilute the niche thing they're trying to make to cater to players who have a thousand alternatives is really weird to me. there are wheelchair accessible nature trails and we probably need more of them but no advocate would suggest building those at the direct expense of hiking trails challenging and interesting to able-bodied people, so why are people like this about games?
obviously capitalism ruins everything and i don't necessarily blame any individual developers for a systemic issue, but with a public funded ministry of arts there would be absolutely no excuse to not have a suite of accessibility options comparable to, for example, The Last of Us 2. imagine if someone invented a new all-terrain wheelchair (naughty dog's above average accessibility options in this metaphor) and hiking and trail running enthusiasts (gamers) harassed and ridiculed and gatekept anyone from using it on a particular trail (soulslikes). that's absolutely ableist and its ridiculous that i have to point this out on a leftist forum.