Like I cannot fucking figure it out and since I'm BANNED ON REDDIT AGAIN I can't post on the one place where someone might actually answer this other than here or I guess the steam forums but fuck the steam forums.

Anyway, I have never, ever, in like hundreds of hours of gameplay, taken territory and not had a secession shortly after that I've had to crush. The turmoil in conquered territory is always >50% and it's basically impossible to build enough to meaningfully affect standard of living to reduce radicals before the secession triggers, especially because of the massive construction penalties from the turmoil.

Like I do not know what I, the player, am supposed to actively do aside from wait for the inevitable secession and crush it. Then it never happens again and the turmoil goes away.

Like am I supposed to just never conquer anything until I have 10000 construction points and can turn the conquered territory into a utopia in a few months? Because the timeline to secession is IMPOSSIBLY short.

  • Starlet [she/her, it/its]
    ·
    2 months ago

    Okay, what about, like, any Mario game? Is there a reason you believe this applies to all computer games and not all movies?

    • oregoncom [he/him]
      ·
      2 months ago

      Movies and TV and even books also pose some of the same danger. The closer somthing mimics human interaction without actually being human interaction the more antisocial it is. Maybe mario party or something where you're meant to play it with friends in person can be the exception. The other mario games are empty time sinks on par with doomscrolling tiktok or ig without the agitation. Your time is still better spent clubbing or something.

      • Starlet [she/her, it/its]
        ·
        2 months ago

        The other mario games are empty time sinks on par with doomscrolling tiktok or ig without the agitation

        What you're describing is called "fun"