Like I cannot fucking figure it out and since I'm BANNED ON REDDIT AGAIN I can't post on the one place where someone might actually answer this other than here or I guess the steam forums but fuck the steam forums.
Anyway, I have never, ever, in like hundreds of hours of gameplay, taken territory and not had a secession shortly after that I've had to crush. The turmoil in conquered territory is always >50% and it's basically impossible to build enough to meaningfully affect standard of living to reduce radicals before the secession triggers, especially because of the massive construction penalties from the turmoil.
Like I do not know what I, the player, am supposed to actively do aside from wait for the inevitable secession and crush it. Then it never happens again and the turmoil goes away.
Like am I supposed to just never conquer anything until I have 10000 construction points and can turn the conquered territory into a utopia in a few months? Because the timeline to secession is IMPOSSIBLY short.
that's the neat part you don't.
but for real check your infamy, the higher it is the higher the percentage of radicals will be in newly conquered territory. if the primary culture of the state is discriminated in your country, then they get hit with the discrimination penalty which will reduce their wages which lowers their SoL thus more radicals. so try to either conquer somewhere where you won't get hit for discrimination, or change your laws to accept more people.
aside from that there's probably nothing else you can do but to watch the secession counter go up and crush them once they rise up, then incorporate them so they get less radical by your police and home affairs institutions, and your healthcare for easy SoL boost.
violent suppression decree also does not decrease the amount of radicals as far as i know, it just reduces the debuffs.
but im pretty shite at this game so there might be a better way to avoid secessions.
in my personal experience i haven't had that much trouble with secessions as you mentioned. it's definitely an ass mechanic but it doesn't trigger for me as much as you claim it does for you.
wait for incorporation, use decree for building and built stuff to reduce unemployement. also if you have giant delta in sol you are basically bonned (i.e. taking some gold producing country with 18 sol, and you have like 12, everyone is getting fucked on conquest)
This is something I dont really get, if I incorporate these states my average literacy goes down and lose prestige and tech, is it really worth it?
later its kinda worth it when your institutions will give more to these states (unincorporated states don't get your law enforcement, education etc).
Agreed, I don't think you really have enough time to stop it. The trigger is having over 50% turmoil and 33% population belonging to the ethnicity in question. I think going multiculturalism helps reduce turmoil because there'll be no discrimination against the newly-conquered pops, but it probably won't make that much of a difference. I don't remember if having cops or using the decree for suppression reduces turmoil itself or just the effects, but those are another option.
I think higher Sol, less discrimination and maybe settler colonization instead of exploitative help.
Othwerwise dont colonize, attack countries to ban slavery and make them puppets might work better at the cost of infamy.
Avoiding secessions is very hard. As others have mentioned, multiculturalism and low infamy help. As will religious secularism, high welfare pay, and public healthcare, to avoid more discrimination and rapidly increase quality of life. You're also right that buildings will help, but often not soon enough. Consider subsidising local industries to avoid unemployment.
In my experience, the most effective tool to avoid secession is using authority for local edicts - violent suppression, social mobility and emergency welfare especially. With those, I have seen the secession progress bar reverse course.
Tldr spend a lot of time and money and effort in it, or just post soldiers nearby.
This is what I'm talking abt when I say videogames are antisocial and reactionary. Look at all the suggestions here on how best to subjugate people in Imperialism Simulator 3000 from people who are anticolonial leftists. Would you play Victoria III if it included images of all the charred corpses and starving masses your actions create? Stop allowing yourselves to be sucked into a skinner box designed to normalize evil.
tells someone to touch grass
writes essay about how playing video game makes you imperialist
I don't know u ppl irl but I know you're all good people who deserve to be freed from vidya.
do you genuinely believe pretending to own a farm on my computer is reactionary or are you just acting like you think that
I don't think the devs or players of stardew valley are bad people, and I do think it does avoid the reactionary subculture that forms around most games. There is still something antisocial about playing a game where you have a computer simulate a crude simulacra of human interaction and a sense of community. At best it's a way to cope with the atomized hell world we live in, at worst it fucks up your perception of the world and takes time away from actually engaging with the world it mimics.
Okay, what about, like, any Mario game? Is there a reason you believe this applies to all computer games and not all movies?
Movies and TV and even books also pose some of the same danger. The closer somthing mimics human interaction without actually being human interaction the more antisocial it is. Maybe mario party or something where you're meant to play it with friends in person can be the exception. The other mario games are empty time sinks on par with doomscrolling tiktok or ig without the agitation. Your time is still better spent clubbing or something.
The other mario games are empty time sinks on par with doomscrolling tiktok or ig without the agitation
What you're describing is called "fun"
There is still something antisocial about playing a game where you have a computer simulate a crude simulacra of human interaction and a sense of community.
So true. I will get together with people to pretend to be vampires and knights and elves and go on magical adventures instead of doing the same thing on the computer
Yeah that is significantly better. TTRPGS are an actual social event where you interact with real people and see their faces and shit. Please go do that. But also in DnD in particular you're literally larping ethnic cleansing the
browngreenskins
stop trying to sound like adorno without actually knowing anything about cultural critique. you come across pea brained
Don't know who that is. don't care. uninstall steam and go touch grass.
oh I'm so sorry I colonized somewhere and ended slavery and made them communist
"colonialism and chauvinism is fun and cool actually"
Lessons you learn from vidya.
It’s Joe Biden when my historically accurate 1850 Joe Biden Empire conquers the world and kills all the Palestinian landowners
I'm sorry you can't roleplay a society where you make all the landowners revolt against you, kill all the landowners, ban slavery, and build the world that should have been?
This is what I'm talking abt when I say videogames are antisocial and reactionary. Look at all the suggestions here on how best to subjugate people in Imperialism Simulator 3000 from people who are anticolonial leftists. Would you play Victoria III if it included images of all the charred corpses and starving masses your actions create? Stop allowing yourselves to be sucked into a skinner box designed to normalize evil.
Would you play Victoria III if it included images of all the charred corpses and starving masses your actions create?
It already does lol
hilarious post lol. do one about how sex is reactionary next