Black Myth: Wukong's first week of sales numbers are in, and they firmly inhabit "Don't take a big sip of coffee before you look at them" territory. 10 million units sold, which, as industry analyst Daniel Ahmad pointed out on X, "The Everything App," is a record-breaking performance that leaves some of the biggest releases of the past few years in the dust.

For perspective, here are some comparative numbers:

  • Hogwarts Legacy: 15 million in three months
  • Elden Ring: 13 million in one month
  • Cyberpunk 2077: 13.7 million in one month
  • Baldur's Gate 3: 20+ million in five months
  • Helldivers 2: 12 million in three months

The only game that comes close is Palworld's 19 million players in two weeks, a mark that Black Myth: Wukong seems on track to surpass. It's a sales figure that lines up with Wukong having leapfrogged the competition to be the #2 most-played game in Steam's history by concurrent players. Before that, it was also the most wishlisted game on the platform after The Day Before met its ignominious end.

      • chungusamonugs [he/him]
        ·
        3 months ago

        As far as I know there's no added features since the musk takeover. Paying for a blue check doesn't count as a feature.

        • homicidalrobot@lemm.ee
          ·
          3 months ago

          Oh, you forgot they started requiring logins for following tweet links, they made embedding tweets offsite worse, they added one of the worst stable diffusion models to the subscription, and the bot population got worse. All features :)

    • invo_rt [he/him]
      ·
      3 months ago

      I wonder if that's snarky sarcasm. TrueAnon Liz says that every time they talk about Twitter liz-society