invo_rt [he/him]

  • 6 Posts
  • 2.95K Comments
Joined 4 years ago
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Cake day: July 26th, 2020

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  • invo_rt [he/him]totraingangHaha!
    ·
    6 days ago

    The funny thing is that he didn't. No private company would insure it so he had to rely on the state as the insurer of last resort.


  • invo_rt [he/him]tofurryChinese furries (Kemono?)
    ·
    7 days ago

    Furry here. Yes, what is referred to as "furry" in the west is called "kemono" in Asian countries. Generally speaking, they have a bit of a different approach to their relationship with their characters, but it's basically the same thing.

    There has always been a big style difference between furry and kemono style suits. As best we can tell, it has a lot to do with the media we grew up on, western cartoons/Disney vs more manga/anime styles. Kemono leans into the "big eyes, small mouth" aesthetic generally, which you see a lot in anime. The vast majority of the time, the fursuits people make are very similar to how they draw.

    That's just a generalization though. There is cross-pollination of styles between the regions.





  • Baroque is an interesting one.

    The PS2 version you're talking about is actually a remake of the original with a completely different gameplay style. The original Baroque was a first-person dungeon crawler on the Sega Saturn (later remixed and released on the PS1 as well) similar to the old King's Field games by Fromsoft.

    The story and vibes are very Shin Megami Tensei-esque. Very heavy religious tones mixed with a post-apocalyptic, cassette-futurism aesthetic. It's a game where you want to talk to NPCs until their dialogue is exhausted and actually pay close attention to what they say.

    Regarding progression, it's similar to other proto-roguelites of the time (thinking Fatal Labyrinth/Dragon's Crystal) where inventory space is limited and consumables are unidentified until used. There is also a way to pass items from one run to the next, but I'll let you figure that out. Death itself isn't the end in this game and is just part of the progression.

    I think it's pretty neat, but I haven't played the PS2 version. Good luck!