My philosophy is that difficulty should be seen as a barrier you can overcome through experiencing content, and is a barrier you should want to overcome in order to experience more
The moonlord requires you to needlessly grind for max defense accessories, and then regens health to an absurd degree. And the rewards for beating him aren't worth the hair-pulling you have to endure.
My philosophy is that difficulty should be seen as a barrier you can overcome through experiencing content, and is a barrier you should want to overcome in order to experience more
The moonlord requires you to needlessly grind for max defense accessories, and then regens health to an absurd degree. And the rewards for beating him aren't worth the hair-pulling you have to endure.