https://fxtwitter.com/emollick/status/1828647931588587709

  • BeamBrain [he/him]
    ·
    edit-2
    20 days ago

    Saw the videos of it in action, and the best way I can describe it is "what it's like to play Doom in a dream." The graphics are often fuzzy. The health and ammo counters go weird. Enemies move slowly and fade in and out of existence. Exploded slime barrels respawn when the player's not looking. Very weird and surreal.

    I could see using this tech's limitations to its advantage, creating strange and uncanny experiences along the lines of LSD: Dream Emulator, if it weren't so awful for the environment.

    EDIT: It was posted to r/singularity lmao

    • SSJMarx@lemm.ee
      ·
      edit-2
      20 days ago

      I bet you could streamline it for a proper LSD: Dream Emulator experience by having an actual game engine do the heavy lifting while a super lightweight generative model makes uncanny changes to textures, models, and animations while you play.

      • btfod [he/him, comrade/them]
        ·
        20 days ago

        There has to be a way to pipe image frames into a music viz like Milkdrop. Replace the waveform with the output of the game engine but keep all the trippy distortion effects.

    • UlyssesT [he/him]
      ·
      20 days ago

      EDIT: It was posted to r/singularity lmao

      Those bazinga rubes keep reading the tea leaves, watching the birds in the sky, and throwing the bones waiting for a sign of the imminent coming of the robot god.

      They've been doing this at least since their predecessors called themselves "Extropians" in the 90s.

      • ChestRockwell [comrade/them, any]
        ·
        20 days ago

        Comrade, I'm so glad you're back.

        Your gate for techbro/reddit "culture" is so pure and no one on this site does it better.

        gold-communist