In the third year so far of my fortress with 115 population...with only 48 losses so far!
So, when starting the game I had a mayor who was an immediate suspicion, being 270 years old and having grey hair and pale skin. Soon enough, dwarves started being found drained of blood. This dwarf was a legendary weaponsmith, armorer and blacksmith. So, I let him feast a bit while farming him for masterpiece gear. In the end, after equipping my milita with full steel gear, I locked him away and convicted him with 4 murders, 5 witnesses testifying and another 14 unconfirmed murders alone. A small price to pay. However...
After locking him away (the mayor, electable official), I've bricked him in a small 1x1 dark square while in a cage completely isolated from the entire world.
I'm having a bit of a problem now where they keep electing this guy, despite being eternally sealed from society under 5 feet thick brick slate walls and not even talking to anyone or doing interviews. Normally, this wouldn't be a problem, but liasons and other alliances keep wanting to talk to him. How do I get my dwarves to stop electing the ghoul?
Anyways, here's a tour.
The Eternal Mayor:
Entrance:
1st Level:
2nd Level 1/2:
2nd Level 2/2:
3rd Level [under construction]:
The Boneyard:
Would destroying the wall immediately let the elected ghoul out of the cage? Not sure if anyone knows.
Honestly why not just roll with it? If you've figured it out but the dwarfs haven't, you could see where this fella goes with it. Eventually they will presumably witness a feeding and demand justice. Could be !FUN!
Sadly, the five witnesses watching him exsanguinate a passed out dwarf in the tavern demanded justice. Surprisingly, the vampire actually followed the captain of the guard and convinced him to negotiate his sentence...to 2 months.
I bricked him in. That level of charisma is dangerous. Truly a democratic candidate from beyond.