It's a $40 game with "live service" elements + microtransactions that (barely) marketed itself like a single player narrative-based game. The microtransactions on a premium product are an unnecessary cash grab, IMO.
Also the characters are bland looking (somewhat diverse, at least).
Isn't this one unique in that it wasn't a cash grab and was in development for forever?
It's a $40 game with "live service" elements + microtransactions that (barely) marketed itself like a single player narrative-based game. The microtransactions on a premium product are an unnecessary cash grab, IMO.
Also the characters are bland looking (somewhat diverse, at least).
Every single last one of these has been a cash grab primarily designed to sell loot boxes