doublepepperoni [none/use name] to games • 2 months agoAll these years playing GTAV and I only now learn that using the custom radio station cooks your CPUimagemessage-square15 fedilinkarrow-up158file-text
arrow-up158imageAll these years playing GTAV and I only now learn that using the custom radio station cooks your CPUdoublepepperoni [none/use name] to games • 2 months agomessage-square15 Commentsfedilinkfile-text
Those maximum temps were reached when I just sat in my car with the radio tuned to Self Radio Thanks a lot, Rockstar
minus-squarecitrussy_capybara [ze/hir]hexbear22·2 months agohttps://www.pcgamingwiki.com/wiki/Grand_Theft_Auto_V#Adding_custom_music Suggested to use 48 kHz 16-bit signed WAV files (normal format and bitrate of the in-game radio) instead of MP3 files to avoid this issue. link
minus-squaredoublepepperoni [none/use name]hexagonhexbear18·2 months agoI actually tried to do that, both with this ffmpeg command for /f "tokens=1 delims=." %a in ('dir /B *.mp3') do ffmpeg -i "%a.mp3" -acodec pcm_s16le -ar 48000 "%a.wav" and exporting my audio files from audacity with these options Show I still got these results link
minus-squaredoublepepperoni [none/use name]hexagonhexbear14·edit-22 months agoI'm just going to assume there could have been a way to do this in a way that doesn't melt your processor but that Rockstar couldn't be bothered to implement it link
https://www.pcgamingwiki.com/wiki/Grand_Theft_Auto_V#Adding_custom_music
I actually tried to do that, both with this ffmpeg command
for /f "tokens=1 delims=." %a in ('dir /B *.mp3') do ffmpeg -i "%a.mp3" -acodec pcm_s16le -ar 48000 "%a.wav"
and exporting my audio files from audacity with these options
I still got these results
shit’s fucked
I'm just going to assume there could have been a way to do this in a way that doesn't melt your processor but that Rockstar couldn't be bothered to implement it