Those maximum temps were reached when I just sat in my car with the radio tuned to Self Radio

sicko-wistful Thanks a lot, Rockstar

  • Zvyozdochka [she/her, comrade/them]
    ·
    edit-2
    9 hours ago

    75c is not that bad at all, it's well below TJ Max for like 99% of modern chips. This is just another walk in the park for laptop users who are used to seeing like 100c when playing games, lol. I'd definitely prefer my game to not eat up my entire computer for playing a custom radio station, but it's not like it's going to cause nuclear meltdown.

    • doublepepperoni [none/use name]
      hexagon
      ·
      7 hours ago

      It still feels bad knowing just switching to that radio channel is going to instantly make the CPU 10+ degrees warmer

  • gaystyleJoker [she/her]M
    ·
    10 hours ago

    real gta gamers love singing along to Meet Me Halfway for the 30,000th time

  • happybadger [he/him]
    ·
    14 hours ago

    screm-cool Turning the Volume Off on Every Game and Playing Podcasts in the Background Gang stay winning

    • doublepepperoni [none/use name]
      hexagon
      ·
      13 hours ago

      Yeah but the way GTA's custom radio stations incorporate your music into the game world makes makes them fun and immersive in a way that playing mp3s in the background just isn't

  • citrussy_capybara [ze/hir]
    ·
    14 hours ago

    https://www.pcgamingwiki.com/wiki/Grand_Theft_Auto_V#Adding_custom_music

    Suggested to use 48 kHz 16-bit signed WAV files (normal format and bitrate of the in-game radio) instead of MP3 files to avoid this issue.

    • doublepepperoni [none/use name]
      hexagon
      ·
      13 hours ago

      I actually tried to do that, both with this ffmpeg command

      
      for /f "tokens=1 delims=." %a in ('dir /B *.mp3') do ffmpeg -i "%a.mp3" -acodec pcm_s16le -ar 48000  "%a.wav"
      

      and exporting my audio files from audacity with these options

      Show

      I still got these results

        • doublepepperoni [none/use name]
          hexagon
          ·
          edit-2
          13 hours ago

          I'm just going to assume there could have been a way to do this in a way that doesn't melt your processor but that Rockstar couldn't be bothered to implement it

  • Rose Thorne(She/Her)@lemm.ee
    ·
    14 hours ago

    What the actual fuck?

    Like, we could do this shit back on the OG Xbox, a machine that had to powercycle itself to let Morrowind load, without hiccups.

    • doublepepperoni [none/use name]
      hexagon
      ·
      13 hours ago

      It's not just playing back mp3 files. For example, if you leave your car radio on and leave your car, the game applies all kinds of environmental and spatial effects to the audio to make it sound like the music's blasting out of your car's speakers

      I still can't believe it taxes your CPU this much what-the-hell

      • chickentendrils [any, comrade/them]
        ·
        edit-2
        13 hours ago

        Real-time audio processing is one of the more intensive things CPUs do, and when it gets out of realtime it's noticeable real quick and not-good. Obviously there's some problem with how they've implemented calculating it versus the normal radio stations though. Weird the WAV conversion doesn't work, I'm positive I did that years and years ago. What patch level are you on?

      • BelieveRevolt [he/him]
        ·
        13 hours ago

        Knowing Rockstar's record with PC ports they probably just screwed something up.