It's not just playing back mp3 files. For example, if you leave your car radio on and leave your car, the game applies all kinds of environmental and spatial effects to the audio to make it sound like the music's blasting out of your car's speakers
Real-time audio processing is one of the more intensive things CPUs do, and when it gets out of realtime it's noticeable real quick and . Obviously there's some problem with how they've implemented calculating it versus the normal radio stations though. Weird the WAV conversion doesn't work, I'm positive I did that years and years ago. What patch level are you on?
It's not just playing back mp3 files. For example, if you leave your car radio on and leave your car, the game applies all kinds of environmental and spatial effects to the audio to make it sound like the music's blasting out of your car's speakers
I still can't believe it taxes your CPU this much
Knowing Rockstar's record with PC ports they probably just screwed something up.
Real-time audio processing is one of the more intensive things CPUs do, and when it gets out of realtime it's noticeable real quick and . Obviously there's some problem with how they've implemented calculating it versus the normal radio stations though. Weird the WAV conversion doesn't work, I'm positive I did that years and years ago. What patch level are you on?
If you mean the game itself, I'm just playing the latest version on Steam.