We're going all in on Quantity over Quality, it seems.
Although... I gotta say, if you're using the same engine and just building out settings with an asset designer, this shouldn't be a huge stretch for a company as big as Ubisoft. Every department spits out location assets and you effectively cobble together an entire massive online world in pieces.
It's just a shame that the gameplay will be restricted to "Welcome Assassin, please collect six mangos from the mango farm and deliver it to the Mango Market in Mangostan. Then kill the Mango Man."
We're going all in on Quantity over Quality, it seems.
Although... I gotta say, if you're using the same engine and just building out settings with an asset designer, this shouldn't be a huge stretch for a company as big as Ubisoft. Every department spits out location assets and you effectively cobble together an entire massive online world in pieces.
It's just a shame that the gameplay will be restricted to "Welcome Assassin, please collect six mangos from the mango farm and deliver it to the Mango Market in Mangostan. Then kill the Mango Man."
The Mango Man!! My nemesis!
plot twist
Mango Man was one of the good guys, and I was deceived into assassinating him! nooo!