• BashfulBob [none/use name]
    ·
    edit-2
    8 days ago

    We're going all in on Quantity over Quality, it seems.

    Although... I gotta say, if you're using the same engine and just building out settings with an asset designer, this shouldn't be a huge stretch for a company as big as Ubisoft. Every department spits out location assets and you effectively cobble together an entire massive online world in pieces.

    It's just a shame that the gameplay will be restricted to "Welcome Assassin, please collect six mangos from the mango farm and deliver it to the Mango Market in Mangostan. Then kill the Mango Man."

    • neo [he/him]
      ·
      8 days ago

      The Mango Man!! My nemesis! maddened

      plot twist

      Mango Man was one of the good guys, and I was deceived into assassinating him! nooo!

    • LaGG_3 [he/him, comrade/them]
      ·
      8 days ago

      The pirate ones right after 3 were pretty fun, but they've gone downhill super fast and became bloated messes lol

      • PolandIsAStateOfMind@lemmygrad.ml
        ·
        8 days ago

        Until that stealth ship mission, i tried it like 20 times then ragequitted, still don't know if that was a bug or that mission was 100 times harder than everything in this game up to that point.

        • UlyssesT [he/him]
          ·
          8 days ago

          Mandatory stealth missions in games not focused on stealth tend to fucking suuuuuuuck.

          The old Return to Wolfenstein game from the early 2000s was great except for that fucking "alarm goes off, game over" bullshit mission partway through.

        • LaGG_3 [he/him, comrade/them]
          ·
          7 days ago

          Assassin's Creed Rogue is set in the NE United States, but it's pretty much the same gameplay with some new goodies. It's also the weird Templar propaganda one that not too many people played. I like it because it's relatively short.

        • barrbaric [he/him]
          ·
          8 days ago

          Yep, AC4 and AC: Rogue, though I didn't realize the latter even existed until now. Came out the same day as 5 so that's probably why.

    • LENINSGHOSTFACEKILLA [he/him]
      ·
      8 days ago

      The first 2 games really looked like they were building to an AC game set entirely in present day, and I was looking forward to it. When that never happened, I lost interest very quickly.

      I tried Black Flag a couple years after it launched and was so annoyed at how bad the stealth was I gave up in an hour. Like man, If two guard are walking shoulder to shoulder and I snag one and the other doesn't even look, I'm out.

      • SSJMarx@lemm.ee
        ·
        8 days ago

        I seem to remember losing interest in the series the moment when, in one of Black Flag's gameplay trailers, the announcer was saying something like "now in this mission you don't have weapons, so you have to use stealth" and it took exactly ten seconds for the player to insta-kill a guard and steal his weapon. At that point why even have weapons as a conceit at all?

      • doublepepperoni [none/use name]
        ·
        8 days ago

        The first 2 games really looked like they were building to an AC game set entirely in present day, and I was looking forward to it. When that never happened, I lost interest very quickly.

        I wasn't, as the overarching Dan Brown meets Ancient Aliens plot was always my least favourite part of the entire series. Still, the way the second and third Ezio games kept faffing about with said plot and the way AC3 sloppily discarded the "Desmond Miles has to stop the 2012 Mayan apocalypse" thing all four previous games had been building up to and then seemingly promising endless AC sequels just solidified to me that Ubisoft didn't give a shit about the story at all and I just walked away

        I tried Black Flag a couple years after it launched and was so annoyed at how bad the stealth was I gave up in an hour. Like man, If two guard are walking shoulder to shoulder and I snag one and the other doesn't even look, I'm out

        I've been meaning to pirate AC4 because people said it was good and because the idea of a pirate game is really fun even if I have to suffer through the trappings of the AC universe

        • barrbaric [he/him]
          ·
          8 days ago

          I've been meaning to pirate AC4 because people said it was good and because the idea of a pirate game is really fun even if I have to suffer through the trappings of the AC universe

          AC4 is also funny because you play as an employee at Ubisoft who is using the animus to dive through history to find interesting events that you can insert into the slop video game the company is developing.

  • Awoo [she/her]
    ·
    edit-2
    8 days ago

    This franchise creatively died when Ezio's arc was finished. It effectively died during Ezio's arc and entered repetition but attachment to Ezio made it worth seeing through. Once he was done everything since then has just been attempts at recapturing it but you just can't without introducing a fundamentally new edge to it. They had an opportunity to if they hadn't turned marx into a socdem they could've gone a cool as shit revolutionary through history direction bringing some much needed edginess to the purpose of thousands of years of assassinations but nah endorsing historical materialism is too edgy for corpos.

    You could do something really cool with a revolutionaries through history idea but they're just not creatively willing to give to the political edginess it needs to have a cultural impact. Let me hang Mussolini upside down as one of Ezio's descendants and I guarantee you the game will be talked about literally everywhere. no-fash

    • VILenin [he/him]
      ·
      8 days ago

      markkks-juggalo : “destroying property is never justified, we must effect change through the ballot box!”

    • klisurovi4@midwest.social
      ·
      8 days ago

      I'd argue the Franchise died with ::: spoiler spoiler Desmond ::: in AC3, but it seems like I was the only person interested in the overarching story. After that only Unity felt like a good assassin game (performance issues aside), but for some baffling reason Ubisoft didn't reuse any of the good bits in the subsequent games. I haven't managed to get through any of the RPG era games, I just find their gameplay so mind numbingly boring.

  • UlyssesT [he/him]
    ·
    8 days ago

    This shit's going to be full of "AI" filler, isn't it? so-true brrrrrrrrrrrr fire

    • 0__0 [he/him]
      ·
      8 days ago

      1000%. Like, where the fuck will these games even be set? Ancient China, Medieval/Colonial Spain, Medieval Africa maybe?

      If the franchise wasn't such garbage nowadays (but I realized that it honestly always was, especially when people take off the rose tinted glasses), I would seriously love something that could truly cover the place that was Russia before and during the October Revolution (image a game where you could organize soviets and general resistance to imperialist rule). But as someone else said, considering how they portrayed Marx, I don't want them touching that shit with a 10 foot pole.

      • UlyssesT [he/him]
        ·
        8 days ago

        I expect retreads if not outright reboots. It's going to be diluted slop.

        • 0__0 [he/him]
          ·
          8 days ago

          I have never played any Final Fantasy games, but looking at Ubisoft, I honestly appreciate them at least putting a number on their ridiculousness. Considering AC officially only counts to 4, you honestly wouldn't think they already made 14 of these fucking games (including shadows).

          • UlyssesT [he/him]
            ·
            8 days ago

            It gets even more unserious with Cawadoody style reuses of the exact same names, like Cawadoody Modern Warfare 1 (forced calendar year mention here).

    • SSJMarx@lemm.ee
      ·
      8 days ago

      Because they haven't learned from their failure and the only option is to double down on their awful business plan.