Its really sad she and Jamie are so low tier because they are both insanely cool additions to the whole series and I really hope they stick around for a long time.
SF6 has some of the best new/original characters in a fighter entry in general if you ask me. I think in general the whole cast of new characters is really damn good. A lot of them are remix/modded versions of existing characters but in general I think they really nailed with creating new interesting characters.
It's not often in an established fighter that I want to try the new folks rather than sticking with the arctypes I know and love. Kimberly is a bushinryu ninja so I rock with her, but I find myself really enjoying Jamie, Marisa, and Lily.
Personally I don't care about "tiers" I rock characters who appeal to me and feel good to play. Jamie for example, while "low-tier" fuckin' rules and has swag for days so when you get the win you know you played better. Which is a good feeling for me.
I genuinely dig the idea that new characters have that sort of "draw"/"appeal" that would break me away from my traditional picks. I think they're doing something right from a design standpoint.
I do not however dig the stupid monetization of modern games and it's a bummer that SF6 has the same issue as just about any other modern game.
Its really sad she and Jamie are so low tier because they are both insanely cool additions to the whole series and I really hope they stick around for a long time.
SF6 has some of the best new/original characters in a fighter entry in general if you ask me. I think in general the whole cast of new characters is really damn good. A lot of them are remix/modded versions of existing characters but in general I think they really nailed with creating new interesting characters.
It's not often in an established fighter that I want to try the new folks rather than sticking with the arctypes I know and love. Kimberly is a bushinryu ninja so I rock with her, but I find myself really enjoying Jamie, Marisa, and Lily.
Personally I don't care about "tiers" I rock characters who appeal to me and feel good to play. Jamie for example, while "low-tier" fuckin' rules and has swag for days so when you get the win you know you played better. Which is a good feeling for me.
I genuinely dig the idea that new characters have that sort of "draw"/"appeal" that would break me away from my traditional picks. I think they're doing something right from a design standpoint.
I do not however dig the stupid monetization of modern games and it's a bummer that SF6 has the same issue as just about any other modern game.