SF6 has some of the best new/original characters in a fighter entry in general if you ask me. I think in general the whole cast of new characters is really damn good. A lot of them are remix/modded versions of existing characters but in general I think they really nailed with creating new interesting characters.
It's not often in an established fighter that I want to try the new folks rather than sticking with the arctypes I know and love. Kimberly is a bushinryu ninja so I rock with her, but I find myself really enjoying Jamie, Marisa, and Lily.
Personally I don't care about "tiers" I rock characters who appeal to me and feel good to play. Jamie for example, while "low-tier" fuckin' rules and has swag for days so when you get the win you know you played better. Which is a good feeling for me.
I genuinely dig the idea that new characters have that sort of "draw"/"appeal" that would break me away from my traditional picks. I think they're doing something right from a design standpoint.
I do not however dig the stupid monetization of modern games and it's a bummer that SF6 has the same issue as just about any other modern game.
SF6 has some of the best new/original characters in a fighter entry in general if you ask me. I think in general the whole cast of new characters is really damn good. A lot of them are remix/modded versions of existing characters but in general I think they really nailed with creating new interesting characters.
It's not often in an established fighter that I want to try the new folks rather than sticking with the arctypes I know and love. Kimberly is a bushinryu ninja so I rock with her, but I find myself really enjoying Jamie, Marisa, and Lily.
Personally I don't care about "tiers" I rock characters who appeal to me and feel good to play. Jamie for example, while "low-tier" fuckin' rules and has swag for days so when you get the win you know you played better. Which is a good feeling for me.
I genuinely dig the idea that new characters have that sort of "draw"/"appeal" that would break me away from my traditional picks. I think they're doing something right from a design standpoint.
I do not however dig the stupid monetization of modern games and it's a bummer that SF6 has the same issue as just about any other modern game.