I totally forgor to post this yesterday. I hope all my fellow Americans had a good Thanksgiving holiday weekend. I watched plenty of football and played some Binding of Isaac and Command and Conquer on the side. Have a good week everyone
I totally forgor to post this yesterday. I hope all my fellow Americans had a good Thanksgiving holiday weekend. I watched plenty of football and played some Binding of Isaac and Command and Conquer on the side. Have a good week everyone
I've been playing Dark Souls for a couple weeks on and off. First time playing any game like that. Took me a long time to get any idea what I should be doing, but I'm getting the hang of it. I think I'm in the mid game now.
That game is obtuse af. It gives off a vibe similar to a difficult, shoddy, cryptic retro game sometimes, but a lot of it is obviously designed with excellent attention to detail. So is all of that intentional? I don't know. Even if all or most of it is intentional, I'm not sure it's actually good design.
I do like it though.
There's an interview somewhere for Demons' Souls IIRC where Miyazaki said that he was inspired by when he read english fantasy novels but couldn't understand all the words. Obviously that extends to the dialogue, but I think it's also intended for the levelling up and weapon upgrade systems to be deliberately obtuse.