I totally forgor to post this yesterday. I hope all my fellow Americans had a good Thanksgiving holiday weekend. I watched plenty of football and played some Binding of Isaac and Command and Conquer on the side. Have a good week everyone

  • barrbaric [he/him]
    ·
    5 hours ago

    Picked up Slime Rancher in the steam sale, played an hour or so. It's cute but might not hold my attention because it seems pretty simple: find the two most expensive slimes you can and crossbreed them.

    A bunch more content got added to Holocure (some characters, 2 stages, the casino, a fucking Jump King minigame) and Soulstone Survivors (1 character) when I wasn't looking so I went back and 100%'d all the new stuff.

  • BeamBrain [he/him]
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    edit-2
    19 hours ago

    Spent a good chunk of Thanksgiving week beating the original 1994 XCOM again. It's amazing how well that game's held up over so many years.

    • lemmyseizethemeans@lemmygrad.ml
      ·
      17 hours ago

      My only problem with xcom is it doesn't show what you rolled. If there were onscreen dice it would be so satisfying. At least the illusion of chance lol. I mean, you're right in front of a guy with a shotgun and somehow it's a miss? What was the roll?

      • ChaosMaterialist [he/him]
        ·
        17 hours ago

        you're right in front of a guy with a shotgun and somehow it's a miss?

        The quintessential XCOM experience chefs-kiss

  • trompete [he/him]
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    24 hours ago

    I've been playing Dark Souls for a couple weeks on and off. First time playing any game like that. Took me a long time to get any idea what I should be doing, but I'm getting the hang of it. I think I'm in the mid game now.

    That game is obtuse af. It gives off a vibe similar to a difficult, shoddy, cryptic retro game sometimes, but a lot of it is obviously designed with excellent attention to detail. So is all of that intentional? I don't know. Even if all or most of it is intentional, I'm not sure it's actually good design.

    I do like it though.

    • barrbaric [he/him]
      ·
      5 hours ago

      There's an interview somewhere for Demons' Souls IIRC where Miyazaki said that he was inspired by when he read english fantasy novels but couldn't understand all the words. Obviously that extends to the dialogue, but I think it's also intended for the levelling up and weapon upgrade systems to be deliberately obtuse.

  • ChaosMaterialist [he/him]
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    edit-2
    16 hours ago

    I just finished a Half-Life 2 Hard run. I have tons of nostalgia for the Half-Life series, and the game mostly holds up except two major bugs. The end sequence in the Citadel is still as satisfying as ever.

    bug rant
    1. There is a bug in Nova Prospekt teleportation that prevents the player (or Alyx) from entering the teleporter except through jank. Super frustrating as it locks progress and you will die. I also tried getting in first, but then Alyx bugs out and dances right in front of the teleporter until I leave. I had to lean a turret against Alyx and climb on her head to trigger the teleport sequence. Worse is you can be shot from this position.
    2. Barney does not follow the player while storming the Suppressor building. He will go from assigned section to section (activating terminals, etc) but then remain in place, which often isolates him from the player and prone to dying via Combine when any of the three generators are taken out. While it doesn't prevent progress, the whole building is a slog because of this.
  • pierre_delecto [he/him]
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    21 hours ago

    I have been playing Witcher 3. I started it a few years ago but decided to take another run at it on my steamdeck. I feel like it has the winter vibes I need right now haha

    • MolotovHalfEmpty [he/him]
      ·
      20 hours ago

      I bounced off that game so hard the first time I played it. Terrible inventory system, terrible onboarding, not my kind of fictional world (medieval fantasy). It took my partner sitting me down weeks later and saying we were gonna play the first six hours or so together one weekend for me to fall for it. But I did. Hard.

  • buckykat [none/use name]
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    23 hours ago

    I've been playing ttrpgs all weekend. Did a session of an ongoing Forbidden Lands campaign on Saturday where I'm playing a halfling rogue who wants to abolish halfling/goblin apartheid. On Sunday I played an elf wanting to spread wisdom to the humans dropping into my friend's ongoing Torchbearer game and then started a two person co-op game of Starbound where we shot some cops and freed their patrol ship's shackled AI and got it to join the party.

    • MolotovHalfEmpty [he/him]
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      20 hours ago

      I've not really played TTRPGs before but I GM'd my first ever game of Blades In The Dark last week. Shooting cops, freeing AI, and ending Goblin apartheid sounds rad. I didn't force it at all, but the people I play with really wanted to to fuck over a violent gang of soul-deadened butchers who are now trying to strike break on behalf of the bosses, and decided the best way to do that was to break into the pens where they keep the animals for their animal fighting pits and free them all.

      • buckykat [none/use name]
        ·
        19 hours ago

        In the Forbidden Lands session, we found a group of little gremlin-looking guys that the game's sourcebook describes primarily as a food source, but we talked to them and decided to help the orcs they hired fight some humans who were trying to eat them.

  • Gorb [they/them]
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    23 hours ago

    Finished stalker SoC and clear sky and starting call of pripyat. CoP is the only one i still haven't finished mostly because i just found the level design really boring even if it is mechanically superior to the previous two games.

  • NoYouLogOff [he/him, they/them]
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    edit-2
    22 hours ago

    Ghost of Tsushima is very pretty, I got it during the recent sale. The lethal difficulty is fun, I probably should have started on the an intended difficulty level rather than the gimmick level but I'm afraid to change it.

    Played a little bit of Echo Point Nova, a... movement based first person shooter with a (small) open world level design? Highly recommend it, I 100%ed it in 8 hours and go back every now and then. The dev also did Severed Steel, which had some pretty decent post launch support and game types, and the dev seems to be shooting for the stars with additional content.

    Trying to 100% achievements for Dragon's Dogma Dark Arisen after getting it in DD2, and did it on the Xbox years ago. Trying to kill Death pre max level sure is something. Doing it max level without items is already a pain. Losing interest in continuing, but I gotta see it through eventually.

    Got Space Marine II to play with friends eventually, it just seems ok. The defensive quick time events don't seem to be very responsive? I'll have to try it with a controller sometime.

    • lemmyseizethemeans@lemmygrad.ml
      ·
      17 hours ago

      I'm almost done with Ghost of Tsushima and absolutely love it but after many hours I'm an now DLC and it is getting a bit samey.. still a great game though

  • Rom [he/him]
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    23 hours ago

    Back on Sims 3 again. I swear to god I play the same 3 or 4 games in rotation, switching between them every few months. I've been spending more time troubleshooting this game than playing it though. EA fucking sucks and I can't wait for all the other life simulators due out soon so I can drop this fucking game once and for all.

    • MolotovHalfEmpty [he/him]
      ·
      20 hours ago

      I have a longstanding love-hate-meh-love relationship with the Sims 4 so I kinda feel you.

  • RangeFourHarry [they/them]
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    edit-2
    1 day ago

    Tiny Tina’s, Deadlock, and Mechabellum while I wait for POE 2 to release.

    FYI, be sure to set a FPS limit on deadlock or it’ll try and run w 250+ fps which made my cpu get too hot

  • Barabas [he/him]
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    edit-2
    23 hours ago

    Currently playing Sulfur when I do play, which isn't often. Haven't gotten very far but it is alright so far.

    Got it gifted for my birthday by an aquaintance who knows the devs. Kind of a cute/grotesque boomer shooter roguelike.

    • Doubledee [comrade/them]
      ·
      20 hours ago

      Super fun, I love it's sense of humor and the soundtrack is surprisingly strong. Only complaint is how punishing the early game can be, once you get your bearings though it's pretty good.

  • EstraDoll [she/her]
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    1 day ago

    very regrettably, i booted up EU4 for the first time in fuck knows how long

    got a good Inca run going though

  • AshenWolf [she/her, any]
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    23 hours ago

    I've definitely been playing nothing at all...

    FE: The Morrow's Golden Country. It's such a good game, and it's only been getting better. At this point I don't know how I'm going to go back to some of the official Fire Emblem games, these romhacks are just more fun and made so well.

    • NoYouLogOff [he/him, they/them]
      ·
      22 hours ago

      I also played through TMGC about a month ago. There are ONES of US on Hexbear.

      I had a lot of fun, though I did do my Fire Emblem thing of getting a few chapters away from the end then taking like a month break. Extremely solid and I continue to love GBA Fire Emblem, but I think I did burn myself out on it for a little while on it. Maybe not burn out, more like scratched the itch?

      I like that supports are rewarding.

  • SorosFootSoldier [he/him, they/them]
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    edit-2
    1 day ago

    I started Ultima, the very first, the OG, to see where the series started. It's a good game for 1985 but for 2024 it really doesn't pass the sniff test. Namely to even really begin and set forth on the adventure to kill the evil wizard you need to grind, and a lot, to get max level and hit points. Then there's like 4 real "quests" (go to a dungeon, any dungeon, reach floor x and kill y creature) you do to get the key items to progress and face the final boss. Do that, reach space, time travel, and fight the baddie and you win.

    I had much the same problem with Wizardry 1, in that there's no real meat on the bone in the game once you know you can power level on floor one then warp to the end and kill the final boss in a few hits.

    Like I said I can see how this would have been groundbreaking in 1985 but I'm spoiled in 2024.