The other factor here is that the main popular entertainment within the imperial core countries is television and videogames which are distinctly antisocial entertainment forms that do not offer opportunities for bonding. These aren't non-existent elsewhere but they're less dominant.
The other factor here is that the main popular entertainment within the imperial core countries is television and videogames which are distinctly antisocial entertainment forms that do not offer opportunities for bonding. These aren't non-existent elsewhere but they're less dominant.