• TheDialectic [none/use name]
    ·
    1 year ago

    Guns are ideal for killing someone at 30 to 100 feet away. More or less than that and things get weird.

    • GalaxyBrain [they/them]
      ·
      1 year ago

      I made my own post apocalyptic TTRPG and was aiming for some degree of realism. Guns were borderline none viable as anything much more than a threat. Almost none worked, the bullets they had were probably all you'd ever find so you maybe have like 2 shots and then you may as well toss the gun and you suck at using them, there's no real time or place or extra bullets to practice. There was a chance it'd just backfire and blow your hand off. This counted for enemies as well. So either side having a firearm was basically just being able to pull out a total wildcard that's super dangerous.

      • TheDialectic [none/use name]
        ·
        1 year ago

        See, I dig it. Quick trip to the hardware store and you have any number if old fashioned weapons quickly and easily. A few bits if scrap wood amd you got an an atlatl that can quietly take down someone as far as you cna see them in a city.

        • GalaxyBrain [they/them]
          ·
          1 year ago

          No one thought to make an atlotl, I would've for sure let them, but many spears were made out of random stuff which worked okay. I think the top tier player weapons were rusty hatchet and piece of rebar with a bit of concrete on the end.

            • GalaxyBrain [they/them]
              ·
              1 year ago

              If they thought to make an atlotl I'd just let it give a bonus to range and power cause being clever should have rewards.