Maybe it's about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.
Maybe it's about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.
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I've got a recurring oneshot villain based around this idea - he's rich as Creosus, so just has a bunch of contingency spells cast on him for being attacked, killed etc. True Ressurection is just a drop in the ocean to him.
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DND requires the soul to be willing to return. Most afterlifes would provide a strong incentive to stay dead.
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Probably because they were in the middle of doing something and want to finish.
Bg3 has a neat note about one of the npc characters resenting being resurrected. He was a follower of bhaal and enjoyed the afterlife that seemed like a damnation.
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