Maybe it's about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.
Maybe it's about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.
I think the guiding principle should be that fun and roleplaying shouldn't be at odds with one another. If someone is playing a character whose only purpose is to do things that ruin everyone else's fun, other players (particularly the GM) should take them aside and tell them to make a new character.