Maybe it's about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.
Maybe it's about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.
95% of the players I've played with in D&D are objectively garbage at the "miniatures skirmish combat" aspect of the game. This includes all of the best players I've ever played with and the most fun campaigns I've ever played or DMed. Min/Maxing is primarily a phenomenon that occurs in online forums and when you describe to the average person how to maximize their damage they are going to be completely uninterested and choose to take the Keen Mind feat instead.
It is for this reason that bad balance doesn't matter nearly as much in practice as it does in theory. You should still aim for "pretty good" balance of course, but having a lot of interesting options is more important than having all of the options be perfectly balanced (see: the reaction to D&D 4th edition).
In "defence" of 5e at least, the miniture skirmish aspect is garbage and minmaxing genuinely does not matter. I play absolute trash builds in 5e and still perform nearly as well as the main maxers because it's so dice dependent.
Yeah 5e is what I would call "pretty good" balance-wise. You can min max but it's not going to completely overshadow someone who doesn't. Compare a PAM/GWM/Sentinel fighter to a fighter who just takes ASIs and the difference is a lot smaller than the difference between an optimized character and a non-optimized one in 3.5.