This music is great! It must be because of these capital intensive goods which I use to play the music not the human and social society which produced it.
This music is great! It must be because of these capital intensive goods which I use to play the music not the human and social society which produced it.
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The eye does not see in frames and can definitely distinguish a more high rate than 24fps. 24fps is only the point at which the frames will start to blend in to each other to look like motion. It is the bare minimum not the maximum.
The rate is also different for other animal, so your cat will not see video but a fast slideshow until around 100fps.
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Everything is my favorite podcast with slides :thurston:
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That is because the screen is still flashing interesting colors and moving them around!
No, that's complete nonsense. Humans can easily see the differences up to around 60, and beyond that point, there are significant differences in the way it feels if you're playing a video game even if you can't easily see the difference yourself.
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IIRC the upper limit to the human ability to notice a single wildly distinct frame (like a completely black frame or a frame from a different video) is around 500Hz. They won't necessarily be able to determine what the content was, but they will have picked up the change. 60Hz is where things look consistently smooth and you start to miss slight variations in length between frames, and by 120Hz even variations in frame timing smooth out.
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That's really cool, how do you know that 500hz number?
I'm not sure it is 500Hz, just that it's somewhere in that range (trying to look it up I'm finding a lot more on comprehension than just literally noticing that something changed at all), and that comes from having read about studies that did shit like insert a single wrong frame in a video and attempt to determine the threshold at which people no longer notice that there was an incongruous frame. Perhaps to put it another way, around 2 milliseconds is ostensibly the shortest time something can be visible for someone to notice that there was something there, since as someone else pointed out we don't actually see in "frames" there's just a limit to how quickly information can by absorbed and processed.
Reading further, just below 5ms of having an image visible is the minimum time at which trained professionals start identifying outlines correctly, and ostensibly around 13ms is where the average person starts being able to see and recall content
Human eyes don't see 24fps. There is actually a noticeable difference between 24fps and 60fps video. Above that it gets blurry. Many people felt weird watching the Hobbit trilogy at cinemas weird because it is filmed at 48fps and they weren't used to it.
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A comparison: https://www.youtube.com/watch?v=zquClG3j9so
Even if you do blind tests, it's usually rather easy to figure out the right one.
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Well the slow mo ones shouldn't matter lol, to me the normal speed ones did look different, but not, like, a huge difference. However I found blind tests and I could always tell which was which. The difference between 24 and 60 fps is even more noticeable. It becomes the most noticeable when you are actually playing instead of just watching, because the slightly more jagged motion makes you feel like something is off compared to real life even if you aren't necessarily noticing that it is slightly jagged.
Something to bear in mind is that some screens have a low refresh rate, like 30Hz or so and in these screens you shouldn't be able to tell the difference easily.
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Idk, you may just not notice it because it's not, like, a huuuge difference, but you can tell which is which.
It's not the same thing at all. People can demonstrably notice a difference up to in theory 800hz if trained.
But anything past 44.1khz mathematically and biologically cannot make a difference.